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9a1ad82 Thanks @benhonda! - A hovered corner lifts and drops over at least a quarter of flipDuration instead of snapping, and the same floor applies to every short animation path, such as a corner released close to where it started. While a corner is hovered the pointer takes over from the lift animation instead of fighting it. A settling corner is no longer restarted by every further mouse move, which made it stutter and only land once the mouse stopped, and a pointer jumping to another corner lets the lifted one settle instead of folding it from the wrong corner.
Patch Changes
Patch Changes
79d7c99 Thanks @benhonda! - The quick-start pages embedded in the READMEs read a little more like a person wrote them. No code changes.